Showing posts with label fubar. Show all posts
Showing posts with label fubar. Show all posts

Thursday, 16 February 2012

Into the Heart of things

Right, i'm getting to the point now where I have based up all my minis and have painted quite a few, got some terrain made up etc but i'm at a bit of a crossroads as to where to head of to next? Do I keep painting up war-bands for skirmish or start to pull in new elements and begin building up some forces for larger scale combats..I think i'm going to start pulling in some more troops and armour to match up with what I've already painted up and to hopefully start to get some cohesive paint schemes together.

Terrain wise I still need plenty more! I realized what I was missing during my last game and that's some kind of sense of height/verticle perspective with buildings etc, I want to start off with a north African or mudisley esque set of buildings so this week I have been researching these from buying pre painted through to casting my own.

Painting this week has been pretty good, managed to finish off all the GZG Mercenaries, love these sculpts so painting them was no chore. I think i'm going to use these at a couple of squads of Guln/Nerg for Gruntz as they fit the fluff pretty well. Definitely going to pick up the other Mercenary pack GZG sell as well to bolster this lot up.



To paint these I used the following for the basecoat (over black spray):

Skin: Enchanted Blue
Boots: Scorched Brown
Armour: Boltgun Metal
Leather: Bestial Brown
Trousers: Adeptus Battlegrey

Then washed the skin using Leviathan Purple and the rest of the model with Devlan Mud.
To highlight I mixed some bleached bone with the base colours and used some Mithril silver for the armour plates.
It's a pretty basic scheme but it was fairly quick to paint and I think it looks pretty effective, if I was going to change anything I wouldn't have used quite such a heavy mud wash on them as they dried quite dark.

Had a bit of a bargain turn up in the post this week from ebay :


A mixture of 12 Tom CATS and Wild CATS along with 16 Bio Soldiers from Rebel Minis, they need a little bit of work and I have started to re-base them but they should provide a substantial force! :)

Also this week to stop me getting too drained with the painting I got a bit of time to update the Fubar Mech one page rules with a few small changes such as:

- removed the mount points limits.
- removed limit on jump packs.
- Added restriction to Evasive actions for Heavy Mechs.
- Added some additional modifiers to the Damage charts depending on Mech class.
- Edited the layout of the document to provide more space for further work.

With some great input from Chris from the Basement Gaming Bunker (these changes were his ideas and I agree they fit well), the latest version can be found here. Hoping to get some play testing on this under way in the next few weeks once I have finished painting up some of these Mechs on my table.

Got cracking making some new pics of my mini's ready to create some cards for Gruntz, I used Gimp to format the images and then Inkscape to read in the PDF templates and alter the details. Looking pretty good so far, will get these printed/carded and ready to roll soon. :)



All in all a fairly productive week, got some travelling to do next week but it's pay day as well so I am eyeing up some big hitters! Enjoy. :)





Tuesday, 20 December 2011

Rules Rules Rules

Busy,Busy, busy this month with work and the run up to Chrimbo but i've still managed to get some hobby time here and there.

First up the hobby board, oh dear what a bloody mess! I ran out of sand and then the tile adhesive was a complete disaster (made the whole board very sticky to touch) so I've picked up a new sand mix and a spray bottle for diluted PVA, fingers crossed for this one...

I have managed to finish off the Fubar Mech rules and posted them up here on the Forge of War:

http://www.forgeofwar.uk.com/forum/viewtopic.php?f=24&t=119

I now have a full appreciation of just how hard it is to get a set of rules written, I started off months ago sketching out ideas on a notepad then wrote and re wrote the one page rules numerous times, even now a few inconsistencies are showing but it has been an interesting project to work on and I already have plans/ideas to expand it in the future.

On to the 15mm rules, when I first get into anything I find myself getting really sucked in, I have to know everything from every angle so I ended up reading a fair few rules and here's my take on them:

Fubar: Great one page set of rules that works really well with 15mm, very adaptable and was the catalyst for my take on 15mm Mech combat rules above.

Forge of War: From the same team as Fubar, must admit this set has not really grown on me, some of the mechanics feel a little hard going (constant addition/subtraction) but is is still a work in progress so i'll keep my eye on it.

USE ME: Cheap set of rules (£3.50) from 15mm.co.uk, easy going and quick to read but what got me was how much was packed in, off board bombardments, swarm AI, solitaire rules, points calculator etc. It is simple but if you just want to grab some minis and get playing it does the job, highly recommended.

Chain Reaction 3.0: I read everywhere about people playing 5150: Star Army and this is the free set of base rules it is based on. I certainly needed to read this through a few times as the mechanics are VERY different to the typical wargame but they do make sense and are pretty refreshing. Looks like it would suit solo play well although I can't imagine using these rules to play large army battles etc.

Tomorrows War: Apparently setting a new standard in 15mm rules, this hardback and well designed book can be picked up from Amazon for just under £15 now so I grabbed a copy. I think I went in expecting something completely different as this feels a little too dry for me, the emphasis on hardware advancement levels and troop training left me a bit numb to the game, so I've put this on the backburner to pick up at a later date when hopefully it will inspire me a bit more (perhaps when the Alien book appears next year?). On another note the background design on each page felt a little too full on for me, I had a bit of trouble reading the text going through.

Blaster and Bulkheads: Another fairly cheap rulebook based on powers using the "Force", this just looks fun, with leads powerful characters and groups of henchmen. Already building up some models to game with this, what also struck me was what was missing i.e morale rules, this did not detract form the rules in the slightest and I want to game with these because of it. On the document design front, if a version with a smaller font could be made it would be great. I print out my docs in A5 format and even that small the font appeared large, a few less pages would make the rules nice and compact.

Anyway, I've been working on the mass pile of figs at my side so should hopefully have some pics next time!