Sunday, 8 April 2012

Manitou and Mech Scenarios

Not too much progress in the past couple of weeks as I was away again, but looking forward I should be at home a fair bit now so hopefully get some projects finished :)
I did manage to paint up some Kremlin miniatures Red Banner Manitou before I left, they came out ok but I was hoping for a more sinister finish, perhaps black helmets and a darker colour scheme overall may have done the job.


While away I was able to finish off a set of 5 Mech Scenarios that I have been working on to go alongside the Fubar Mech rules I have been playing with, they are lightweight scenarios loosely based on 90's arcade games....sounds a little goofy but I wanted some fast paced action and was trying out some different ideas. The scenarios could easily be adapted to another ruleset. The full set in pdf can be found here while the first scenario is below. Still on the scenario subject does anyone know any good map making software? I have been using inkscape to produce them but with little knowledge of it they are coming out pretty basic.

Scenario 1: Greased Pig Scientist


Background:

An unhinged genius from one of the big corporations has made a breakthrough in the development of a high performance chemical fuel that could be worth untold riches. The scientist and corporation are understandably cagey regarding the discover and information being leaked to the other big corporations…..which works well for you as they have paid a number of Mercenary teams to discretely enter the site and kidnap the scientist.
Which might be easier said than done!

Turns: 5

Recommended Forces:
As the Terrain layout is expected to be fairly dense the two teams should be made up of a small number of Mechs. I.e. three to each side to cover the centre and sides while the scientist runs wild and the Mechs try to take each other out.

Victory Conditions:
At the end of the 5th turn the player with a Mech within 2” of the scientist wins. If both players have a Mech within 2” then they draw. If neither player has a Mech within 2” of the scientist then they both lose and the scientist scarpers!

Special Rules:
The Scientist cannot be killed under any circumstances. On each players turn roll two different coloured D6, one for direction and one for his movement. Then move him in the direction indicated below. If the scientist reaches the table edge or another obstacle (buildings, trees, Mech) he immediately turns and moves in the opposite direction using any remaining moves.

Tuesday, 3 April 2012

15mm PMC Games building terrain review

Self made or never made....this is the way I have been working for quite a while now, building my own terrain, creating my own ruleset and even looking into sculpting my own miniatures but these all take time and unfortunately with travel commitments and other things I have found it hard to keep up with any of these, let alone painting!

So, I was on the lookout for some price friendly ready made buildings and terrain to fill in some gaps on my boards and just get me down to the gaming quicker. I had heard of PMC games before but had little luck finding them until I came across this ebay seller in the UK who appeared to be selling their terrain. I purchased 4 tunisian/arab 15mm ruined buildings from them for the great price of £7.99 including postage, they looked about right to fit in with some future desert worlds. The buildings took four days to arrive and were really well packed, they appear to be made from some type of hard plaster (lots of bubbling on the underside of the buildings) and come pre painted and textured. The painting is simple with details like doors etc blocked in, I might do a little bit more drybrushing on them but they can really just go straight on the board. The largest building has a removeable roof as seen in the pic below:


Overall I really like these buildings, the one negative point I would say is that they don't quite appear to be fully 15mm in scale, not sure if this is due to some shrinkage in the plaster when drying but the doors seem to only measure up to 12mm in height. It makes some models look pretty big but when you put this into perspective with troops expecting to be taller than the average human and some manufacturers playing loose with the 15mm scale it fits, once on the table it's not too noticeable.


To sum up I am really happy with the purchase, the price is great (£2 per building! which taking into account just how long it took me to make my own buildings is a bargain) and I will definitely be getting more as the quality was perfect for gaming with. I could fill a 2x2 board for under £30 with a mixture of the PMC games buildings, and I keep checking back with the seller I got them from as they keep adding new building sets and other terrain.